Product

A 4-post collection

Why would Apple make a VR headset?

A quick sketch of my dream Apple headset

The silence is deafening — Apple is going to announce a VR headset imminently.

The very fact Apple hasn’t denied any rumours, and the increasing nods towards a big launch, are evidence enough. If they weren’t, then we’d know by now.

The feeling is very reminiscent of the run-up to the launch of both the original iPhone and Apple Watch — both products were widely expected to be unveiled, but the knowledge of exactly what they would entail was almost entirely unknown.

We’ve been here before

My sketches of the proposed Apple Watch ahead of its announcement.

While I never wrote about that feeling before the iPhone launch, I wrote a piece just before the Apple Watch was announced: “Why would Apple make a Watch?” in which I tried to get into the mind of the decision makers at Apple and understand why they would enter the watch market and what the device might enable.

Looking back at that piece, I feel quite proud. While I was not the only person pondering such concepts, I proposed the Apple Watch (or iWatch as I believed it’d be called at the time!) would:

  • Enable you to pay on the Subway, and allow for contactless payments — before Apple Pay came along.
  • Have easily detachable / swappable straps.
  • Become a key health companion, continuously monitoring your activity and heart rate.
  • Enable you to sleep better and wake up at the optimum time.
  • It’d prioritise telling the time at all costs, despite its smart features.

I got many things wrong too — I thought the Watch would:

  • Have incredible, unbelievable battery technology.
  • Rethink the concept of a display: “I will eat my metaphorical hat if we see a full colour backlit Retina display on the device”.
  • Be the “magic wand” remote to your Apple TV.
  • As you can see from my sketches — the physical appearance of the Watch I believed Apple would make was more akin to a Fitbit activity band.

I love reflecting on that post because it’s what makes following a secretive company like Apple so fun — you can dream and imagine, and you get to find out eventually if you were right. You get to decide if you felt Apple lived up to, exceeded, or missed your expectations.

So with an entirely new device and category just around the corner, what do we hope to see from the Californian giant?

Let’s dig in…

What will it be called?

I don’t believe Apple will call this a “headset” at all. Apple has never referred to the iPhone as a “handset” even though it’s how carriers and many consumers referred to phones before the iPhone.

Normal people don’t buy “headsets”. Headsets are for gamers and geeks.

Apple makes products for people who want the best, and they, of course, charge prices aligned with that approach.

There are numerous rumours and trademark filings, and even supposed confirmations in various code

Episode 8 of Lost and Founder — How soon should you launch?

Lead Forms by GoSquared

This week we just launched a new product at GoSquared: Lead Forms.

Launches are always exciting, and every time we do a launch we learn from it, so I decided to focus this episode of Lost and Founder on the topic of launching.

As I’ve written in the past, I feel launching is a bit like inviting your friends or relatives over to your house. Inviting someone over forces you to get your house in order — to tidy, to prepare for a deadline, and to prioritise unfinished tasks.

When launching a product or a feature, or even launching a whole new business, it’s often difficult to know when to do it. You’re pretty much always going to launch too early or too late — from my experience, it’s almost impossible to launch “perfectly on time”.

If you’re getting ready to launch something, I hope this episode is helpful for you.

Actions / take aways

I’ve outlined some key actions and take-aways for those too busy to listen to the full thing:

  • Set a deadline for your launch — every time you do this you learn how to get better at setting deadlines.
  • Assign an owner if you're in a team — if more than one person “owns” a project, then no one actually owns it.
  • Be clear on your priorities — ensure everyone is aware of what is most important to the launch and the company.
  • If in doubt, optimise for speed — moving faster tends to solve more problems than it creates. Speed means you learn faster.

Subscribe for future episodes

If you haven't already, it'd mean the world to me if you subscribe to Lost and Founder wherever you get your podcasts — find all the links to subscribe here.

Thanks and see you next time!

Launching is like inviting your friends over

For the last year, very few of us have had the chance to have anyone over to our homes, but I was recently casting my mind back to those happier times, and I made a connection in my mind.

I am not sure about you, but in our house, whenever we invite someone over, it’s always a deadline – a fixed point in time to get our house presentable.

I am not saying my house is a mess, but when people come over I want to present the best version of myself and my house to my guests. And when we don’t have guests, sometimes those standards can slip a little. The handful of cups on the kitchen counter. The stack of 5 letters on the kitchen table. The extra pair of shoes left out in the hall.

Having people over pushes me to tidy all these little things up – to wash the cups, to sort the letters, to hide the shoes.

In my mind, that’s exactly what launching / shipping does: you may not be ready, but you have to get your product or feature presentable – ready for others to experience it. It focuses you.

Who care where the shoes go, or whether the cups are in the dishwasher or hidden in the sink. What matters is the place looks good and feels warm and welcoming.

When shipping – who cares if the extra settings option can’t make the cut, or the secondary heading on that alert modal isn’t precisely following the style guide. What matters more than anything is you hit the launch date and ship.

Having a deadline (like knowing a friend is coming to visit) forces you to tidy, focuses you, and restricts you from tackling anything too ambitious. External judgement and validation can be a powerful motivator to prioritise.

Talk it through

When was the last time you talked someone through your product or website?

Try it now. Try talking through – even to yourself – how to do a specific action in your product.

Hard, isn't it?

I find this to be one of the best ways to quickly get a feel for usability problems, and to discover opportunities to make our products better.

If you can't talk it through simply, you probably haven’t simplified it enough.